In-Game Music Purchase Feature
Rockstar Games / 2008
The goals were to add immersive, player-friendly functionality to GTA IV, introduce a monetization model tied to in-game behavior, and generate buzz and credibility among both gamers and music fans.
Challenges
Aligning licensing, UX, and tech integration across multiple partners
Ensuring seamless in-game functionality without disrupting gameplay
Communicating the feature’s value in a crowded media landscape

Approach
Concepted and led rollout of a first-of-its-kind music feature tied to in-game radio
Partnered with Amazon Music to manage backend music sales and fulfillment
Negotiated music licensing terms with key record labels to support usage
Collaborated across internal teams to design an intuitive in-game mobile phone experience (ZIT)
Drove campaign strategy across press, product, and social channels
Positioned the feature as a fan-focused evolution in in-game content


Outcomes
Widely praised by both gaming and music media for utility and innovation
Contributed to GTA IV’s blockbuster launch success
Created a new monetization template still cited as ahead of its time
Feature continues to be referenced by fans and press as a standout